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Nano for Girls, Boys and Young People: Development of Educational Materials for Teaching Nanotechnology

The Nanosciences and Nanotechnology Project for Girls, Boys and Youth, led by the Advanced Materials Division of IPICYT, has developed a complete ecosystem of educational tools in the areas of nanosciences and nanotechnology. This ecosystem includes manuals for children and instructors, a mobile/tablet application, a laboratory practice kit, a website and content on various platforms, as well as augmented and virtual reality experiences. The main objective is to teach concepts, ideas and techniques related to advanced materials. The project is currently in a pilot phase, which encompasses the design and construction of teaching materials, content development, and implementation and field testing of laboratory practices. By aligning with the Sustainable Development Goals, the World Citizen Model, the Circular Economy and the Manifesto 2030, the project seeks to generate a holistic impact on the development of new generations and contribute to a more equitable and sustainable future. It also offers socially responsible companies the opportunity to participate in this education and sustainable development initiative.
Actual:
Objetivo:
TRL Inicial:
4
TRL Final:
9
Solicitud:
Investigadores:
Dra. Luz Yazmin Villagran Villegas
,
Dr. José Luis Rodríguez López
División:
Compartir:

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Aplicaciones

The Nanoscience and Nanotechnology for Girls, Boys and Youth project has several applications that can benefit students and society in general, including:

  1. Interactive educational tools: The development of mobile applications and content on digital platforms provides students with access to interactive educational tools. These applications can include tutorials, hands-on activities, simulations and games that help students understand nanoscience and nanotechnology concepts in a more effective and engaging way.
  2. Laboratory practice kits: The project includes the design and development of laboratory practice kits, which can be used by students to conduct experiments and explore the fundamental principles of nanoscience and nanotechnology. These kits provide a hands-on, stimulating experience that encourages active learning and the development of scientific skills.
  3. Platform in the metaverse (AR/VR): The incorporation of augmented reality (AR) and virtual reality (VR) technologies allows for the creation of an immersive learning environment in the metaverse. This offers students the opportunity to explore and experience concepts related to nanoscience and nanotechnology in a visually stimulating and immersive way.
  4. Manuals and teaching materials: The project includes the development of manuals and teaching materials for students and teachers. These resources provide clear and structured information on key concepts, research methodologies and applications of nanosciences and nanotechnology, facilitating teaching and learning in the classroom.
  5. Website and multimedia content: A dedicated project website can serve as a central platform for accessing resources, news, updates and events related to nanosciences and nanotechnology. In addition, the creation of multimedia content, such as educational videos and online lectures, further expands the project's learning and outreach opportunities.

The applications of this project include interactive educational tools, laboratory practice kits, metaverse platforms, manuals and teaching materials, as well as a website and multimedia content. These applications aim to enrich the teaching and learning of nanoscience and nanotechnology, fostering interest, understanding and skill development in students.

Necesidades que resuelve

The teaching of Nanotechnology in MX poses challenges at the basic education level, a fundamental educational stage when students' interest and vocation towards STEAM (Science, Technology, Engineering, Arts & Mathematics) disciplines
The teaching of nanotechnology in MX poses challenges at the basic educational level, a fundamental stage when interest and vocations towards STEAM (Science, Technology, Engineering, Arts & Mathematics) disciplines begin to awaken in students. Currently, there are already educational initiatives in nanosciences and nanotechnology in the world with governmental and civil association support, in Europe, Asia, USA, Canada and Latin America.

With this project from the Advanced Materials Division of IPICYT, we develop an ecosystem of educational tools (manuals for children and instructors, App for tablet/mobile, practice kit, website, content on various platforms and in the metaverse (AR/VR), among other products) in this discipline of Nanosciences and Nanotechnology to teach concepts, ideas, and techniques of Advanced Materials, for which we have designed a pilot study that aims to develop a teaching kit for nanoscience and nanotechnology in basic and upper intermediate level in three phases: design and construction of didactic material, elaboration of content, and its implementation and field testing of laboratory practices.

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